The satisfying weed-whacking game.
Drag to mow every last patch of grass, water the flowerbeds, and dig out the rocks — one plot at a time. Simple to pick up, hard to put down.
Why you'll keep coming back
Built to feel good, not to waste your time.
The trim that never gets old
Watching each overgrown tile snap clean under the trimmer is the kind of quiet, tidy satisfaction that turns "just one more plot" into ten.
Levels that ramp up fair
Difficulty climbs at a pace that respects you. No sudden walls, no pay-to-win nonsense — just steady, earnable progress you can feel.
Hand-placed pixel art
Chunky tile-based sprites with a warm, retro feel — chosen over slick procedural graphics because it simply looked better in playtesting.
Ads that stay out of your way
No pop-ups. No forced videos. No interstitials mid-swing. Just one small banner tucked along the edge — enough to keep the lights on, never enough to ruin the game. That's a promise.
A look at the lawn
Dozens of plots, each a fresh patch to clear.




Trim It